THE CREATOR'S NOTEBOOK

Guides in English

Step-by-step notes on Blender, Claude Code and AI tools.

81 guides

The Importing & Exporting Files page of the Blender 5.2 manual (screenshot of the official site)Blender
3D Basics13 min read

3D file formats compared: FBX, glTF, OBJ, and USD

OBJ is an envelope, glTF is a shipping box, FBX is a suitcase, and USD is a chest of drawers. A look at how four 3D file formats differ and how to choose between them.

Diagram with arrows from a model box to three boxes: service (app), API, and open weights (diagram)AI & IT tools
AI Tools25 min read

Claude, ChatGPT, Gemini, and other US and Chinese AI services compared: pricing, privacy, and how to choose

A side-by-side look at pricing, privacy, and how to choose among 12 US and Chinese AI services, including Claude, ChatGPT, and Gemini.

A frame from a low-poly video made with an AI agent and Blender: drones rising over a grass field (Blender render)Blender
Blender and AI17 min read

AI and Blender: Start Small and Work Together

When you hand Blender work to an AI, split the job, read before running, check with a picture and numbers, and save with version numbers. This guide walks through that order with a real production example.

The Copyright and Artificial Intelligence page of the U.S. Copyright Office (screenshot of the official U.S. Copyright Office site)AI & IT tools
AI Tools13 min read

Copyright basics for AI-made images and text

Official guidance in the United States and Korea says AI output made only from a prompt is unlikely to be protected by copyright. This guide explains the standards in both countries and what to check before you use AI output.

The image generation page of the Google Gemini API documentation (screenshot of the official site)AI & IT tools
AI Tools11 min read

How AI image generation works, and how to write good prompts

AI finds a picture little by little in noise. Learn how diffusion models work and prompt tips for getting the picture you want.

The page on creating subagents in the Claude Code documentation (Claude Code official site screenshot)AI & IT tools
AI Tools13 min read

Subagents and multi-agent systems: splitting work among several AIs

How one AI can hand side tasks to assistant AIs instead of taking on everything itself, and when splitting the work actually costs you more.

A blockout made of cubes (left) compared with the result after AI turned it into live-action-style video (right) (our own result)AI & IT tools
AI Tools10 min read

AI video generation basics: making video from text and images

AI video is a technology that draws many pictures in a row so they fit together over time. This guide explains how it works, three ways to start, and how to write prompts that include the camera.

The first screen of Anthropic's article Building effective agents (screenshot of Anthropic's official site)AI & IT tools
AI Basics10 min read

How AI and AI agents differ: AI that answers, AI that works

An AI agent is not a new brain but an AI that has been given tools and a repeating loop. This guide explains the difference between the two and what to watch out for when using agents.

One frame taken from each of five cuts in a 15-second video: three observer-view cuts and two first-person cuts (Blender render, cut numbers added)Blender
Animation16 min read

Planning a short animation: a 15-second video from 4 beats and a cut table

How to plan a short video on one sheet of paper before you render. Work down from a one-line summary to 4 beats, a cut table, and frame ranges, then check it cheaply in Blender.

Auto-Rig Pro product page main image (source: Superhive, made by Artell)Blender
Blender Add-ons10 min read

Retargeting Mixamo Animations with Auto-Rig Pro Remap

How to move Mixamo animations such as running and pitching onto your own character with Auto-Rig Pro's Remap, based on screens and results from tests in Blender 5.2.1 and Auto-Rig Pro 3.78.60.

The Get Extensions screen in Preferences, from the Blender manual (screenshot of the official site)Blender
Blender Basics11 min read

Installing and managing Blender add-ons and extensions

Since Blender 4.2, add-ons come through a new system called Extensions. This guide covers the difference between online and .zip installs, how to turn them on and off, and how to use them safely.

The default Blender 5.2 screen on first launch (Blender screenshot)Blender
Blender Basics22 min read

Blender for complete beginners, chapter 1: from checking your PC to downloading and installing

A Blender install guide for complete beginners. Check the requirements on the official site, pick the right file, install it, and open Blender for the first time to check the version.

The four editors on Blender's first screen: 3D Viewport, Outliner, Properties, and Timeline (Blender screenshot)Blender
Blender Basics25 min read

Blender for complete beginners, chapter 2: reading the first screen and turning the view

A tour of the Blender screen for complete beginners: the splash screen, the three layers of the screen, the four editors, workspaces, turning the view with a mouse or touchpad, and how to get back when you are lost.

A cube with the Transform tool on, showing the move arrows, rotate rings, and scale handles together (Blender screenshot)Blender
Blender Basics17 min read

Blender for complete beginners, chapter 3: select, move, rotate, and scale

Basic Blender controls for complete beginners: click, Shift, and box selection, the Move, Rotate, and Scale tools and G, R, S, axis locking and typed numbers, and checking and resetting the values.

A scene with basic shapes added side by side, including a plane, sphere, monkey, donut, cylinder, cube, and cone (Blender screenshot)Blender
Blender Basics17 min read

Blender for complete beginners, chapter 4: adding, deleting, and duplicating objects, and undo

Handling objects in Blender for complete beginners: the 3D cursor, the Add menu and Shift+A, the 10 basic shapes, duplicating, deleting, and hiding, Ctrl+Z undo, and the Edit Mode trap.

The save window that opens the first time you save a new file (Blender screenshot)Blender
Blender Basics21 min read

Blender for complete beginners, chapter 5: Saving and undoing mistakes — .blend files, auto save, and recovery

How to save in Blender, for complete beginners. Learn to save a .blend file with Ctrl+S, open it again and pick from recent files, use the .blend1 backup, auto save and Recover Last Session, and fix broken texture paths.

The top face of a cube raised 1 m with Extrude in Edit Mode (Blender screenshot)Blender
Blender Basics18 min read

Blender for complete beginners, chapter 6: Edit Mode basics (vertices, edges, faces, extrude, loop cut, bevel)

Blender Edit Mode for complete beginners. Learn to enter and leave with Tab, select vertices, edges, and faces, then Extrude (E), Inset (I), Loop Cut (Ctrl+R), Bevel (Ctrl+B), deleting faces, and X-ray.

A cube made as smooth as a ball by a Subdivision Surface modifier at level 2 (Blender screenshot)Blender
Blender Basics20 min read

Blender for complete beginners, chapter 7: Modifiers that change shape without ruining the original

Blender modifiers for complete beginners. Add Subdivision Surface, Bevel, Mirror, Array, and Solidify, then learn to turn them on and off, change their order, and Apply them.

A shiny red plastic material made with Metallic 0 and Roughness 0.05 (Blender screenshot)Blender
Blender Basics18 min read

Blender for complete beginners, chapter 8: Materials and color: adding color, metal, and roughness

Blender materials for complete beginners. Learn the Material tab and Principled BSDF, compare Base Color, Metallic, and Roughness, see why Solid view shows its own color, try Emission, and make new materials and a different material per face.

A cube in Rendered view, with face brightness and a shadow created by the light (Blender screenshot)Blender
Blender Basics19 min read

Blender for complete beginners, chapter 9: lights — light types, strength, and shadows

Blender lighting for complete beginners. Learn the four light types (Point, Sun, Spot, Area), how to control brightness and shadows with Power, Color, and Radius, the World background light, and how to add one fill light.

A cube and its shadow seen from the camera in Rendered view (Blender screenshot)Blender
Blender Basics19 min read

Blender for complete beginners, chapter 10: The camera, framing a shot and camera view

The Blender camera for complete beginners. Learn camera view (numpad 0), how focal lengths compare, moving the camera and aligning it to your current view, resolution and aspect ratio, and the orthographic camera.

A 1280×720 render made with EEVEE, shown in the Image Editor (Blender screenshot)Blender
Blender Basics19 min read

Blender for complete beginners, chapter 11: Rendering and saving — one still image and one video

Rendering in Blender for complete beginners. Learn the EEVEE and Cycles render engines, set the resolution to 1280×720, render one still with F12 and save it as PNG, and make an image sequence and a video file with Ctrl+F12.

A Bézier curve in the Graph Editor: an animation where the rotation value changes in an S shape (Blender screenshot)Blender
Blender Basics18 min read

Blender for complete beginners, chapter 12: your first animation, moving a cube with keyframes

Blender animation for complete beginners. Learn to insert keyframes (I), read the colors of property fields, move between frames on the Timeline, set the end frame, and get a first look at the Dope Sheet and the Graph Editor.

Final render of the first piece, made of a desk, a mug, and a desk lamp (Blender render)Blender
Blender Basics22 min read

Blender for complete beginners, chapter 13: finishing a small piece — a low-poly desk scene

A first finished piece for complete beginners. Combine what you learned in chapters 1 to 12 (adding objects, size, Edit Mode, modifiers, materials, lights, the camera, and rendering) to build a low-poly scene with a desk, a mug, a desk lamp, and a book using exact numbers, then render it at 1280×720.

The first project made in chapter 13: a desk, a mug, and a desk lamp (Blender render)Blender
Blender Basics15 min read

Blender for complete beginners, chapter 14: Where to go next, plus a shortcut appendix

An appendix chapter for after you finish the complete beginner series: paths for what to study next, plus the shortcuts and terms checked in chapters 1–13 and a checklist for when you get stuck, all in one place.

The Geometry Nodes introduction page of the Blender 5.2 manual (screenshot of the official site)Blender
Blender Basics12 min read

Getting started with Blender Geometry Nodes: making shapes with rules

Blender Geometry Nodes make shapes with rules instead of by hand. This guide explains nodes, flow, fields, and instances in plain words, using an assembly line as the example.

The default Blender 5.2 screen after first launch with the splash screen closed: the 3D Viewport in the middle, the Outliner at the upper right, the Properties editor below it, and the Timeline at the bottom (Blender screenshot)Blender
Blender Basics12 min read

The Blender screen: 5 things to know when you first open it

We split the Blender screen you see on first launch into five parts: the three layers of the screen, workspaces, the four default editors, modes, and moving the view.

The Animation workspace with three location keyframes (frames 1, 30, and 60) on a cube and the curves shown in the Graph Editor. The keyed Location fields are shown in yellow (Blender screenshot)Blender
Blender Basics11 min read

An introduction to keyframe animation in Blender: inserting keys and the Graph Editor

Set only the important moments and Blender fills in the rest. This guide explains how to insert keyframes and how to refine motion in the Graph Editor, using stepping stones as the example.

The Scripting workspace: a Python script that builds a staircase from five cubes in the Text Editor in the middle, the result in the 3D Viewport at the top left, and the log of executed commands in the Info editor at the bottom left (Blender screenshot)Blender
Blender and AI11 min read

Connecting Blender and AI: 3D work through MCP and scripts

A plain comparison of the two ways AI can drive Blender: Python scripts and an MCP connection. It also covers how they work, a first exercise, and safe working habits.

One cube with Bevel, Array, and Subdivision modifiers stacked in turn, now multiplied into four, with the modifier stack in the Properties editor on the right (Blender screenshot)Blender
Blender Basics11 min read

What is a modifier? Changing shape without ruining the original

A modifier is an effect filter laid over the original. This guide covers stack order, Apply, and six modifiers you will use often.

The Quickstart page of the Blender Python API documentation (screenshot of the official Blender site)Blender
Blender Basics12 min read

Blender Python Automation: Turning Repeated Work into Scripts

Learn how to hand button-clicking work to a few lines of Python, using the three pillars of bpy and short examples.

Diagram of four overlapping 16:9 rectangles showing the actual size when the % value is set to 100, 75, 50, and 25 with Resolution at 1920×1080. 100% is 1920×1080, 75% is 1440×810, 50% is 960×540, and 25% is 480×270, with pixel counts on the right (diagram, labels in Korean)Blender
Blender Basics12 min read

Blender render settings for beginners: resolution, frames, samples, and quick previews

How resolution, frame rate, and sample count in Blender add up to render time, and an order of work where you check small and finish big.

A skeleton standing in a T pose, and a low-poly character with controls in the same pose (Blender render)Blender
Blender Basics11 min read

Rigging basics: moving a character with a skeleton (armature)

Rigging is the work of putting a skeleton inside a character and attaching the skin so it can move. This guide explains armatures, skinning, weights, and IK in plain terms.

The Shading workspace: nodes connecting a Noise Texture and a Color Ramp to the Base Color of a Principled BSDF, and a sphere wearing that material (Blender screenshot)Blender
Blender Basics12 min read

Shader nodes and materials: how color and surface feel are decided

A material is an object's "clothes," and shader nodes are the recipe for making them. A simple explanation of how color and surface feel are decided in Blender.

Cylinder seams and the unwrapped UVs from the Blender 5.2 manual (screenshot of the official site)Blender
Blender Basics13 min read

UV unwrapping: how images are put on 3D objects

UV unwrapping is the process of laying out the surface of a 3D object flat, like a paper net, so you can put an image on it. This guide explains the idea, seams, and unwrapping methods in simple terms.

The Overview page of the Claude Code docs (screenshot of the official Claude Code site)AI & IT tools
AI Tools14 min read

Getting started with Claude Code: from install to your first conversation with an AI coding assistant that works in the terminal

How to install Claude Code (Windows and Mac), how to start your first conversation, and the safety features to know first, such as permission modes and undo, explained for first-time users.

Six-panel model sheet of the script-built chibi sword-girl character: front, three-quarter front, side, and back full body, a face close-up, and a wireframe view (Blender render)Blender
Blender and AI11 min read

Making a 3D character with Claude Code, part 1: from one drawing to an easy-to-edit model

Start from one drawing and build an easy-to-edit character model with Blender Python scripts written by Claude Code: the overall flow, what you need, and the kit, drawing, and model stages.

Eight-panel rig test pose sheet: T-pose, A-pose, three-quarter front, side, one foot raised, both arms raised, arms folded together, and a deep bow (Blender render)Blender
Blender and AI14 min read

Making a 3D character with Claude Code, part 2: IK rig, motions, and separate scoring

Add an IK rig and motions to the part 1 model with Claude Code scripts, have a separate reviewer score the show video while you fix it, and finish with two files you edit and dress up by hand.

Three camera views of the character: waving at frame 30, lowering the hand into the bow at frame 58, and bowing with eyes closed at frame 98 (Blender screenshot)Blender
Blender and AI9 min read

Making a 3D character with Claude Code, part 3: building a scene with NLA tracks

In the Blender UI, turn on, move, and blend the muted NLA motion tracks in the finished character file, mixing body and face, to build a scene that goes from a wave into a bow without setting a single key.

Five camera views of the character: hand raised at frame 15, hand slightly lowered at frame 22, rising again at frame 25, eyes closed at frame 43, and bowing at frame 85 (Blender screenshot)Blender
Blender and AI17 min read

Making a 3D character with Claude Code, part 4: chaining Asset Shelf poses and rendering

Set Asset Shelf body poses and faces frame by frame to make your own wave and bow, chain them to NLA tracks with Push Down, render the result as a video, and move the camera.

Claude Code running in Command Prompt, answering a question typed in KoreanAI & IT tools
AI Tools10 min read

Installing and Setting Up Claude Code for the First Time in 2026

A record of installing Claude Code on Windows for the first time and running it once, following along with a book.

The GUI result window (three graphs) shown after running the laser simulation converted to C++ (screenshot)AI & IT tools
AI Tools5 min read

Trying AI coding with Claude Code: Matlab to C++, all the way to a GUI result

How I used Claude Code to convert Matlab code to C++ and even show the graphs in a GUI.

The Filmic vs AgX comparison image in the Blender 4.0 release notes (screenshot of the official site)Blender
3D Basics10 min read

Color management basics: the difference between sRGB, Filmic, and AgX

Color management is how the wide brightness range of a 3D scene gets fitted onto a narrow monitor. A comparison of sRGB, Filmic, and AgX, and how to choose.

Intel's page explaining hybrid cores (screenshot of the official site)AI & IT tools
Computer Hardware12 min read

CPU cores and threads: why more does not mean that much faster

Cores are the actual workers, and threads are the slots where a worker can take on tasks at the same time. A look at when more of them speeds things up and when nothing changes.

Top CPUs and Top GPUs on the front page of the Blender Open Data benchmark (screenshot of the official site)AI & IT tools
Computer Hardware10 min read

The difference between a CPU and a GPU

A CPU does complex tasks one after another, quickly. A GPU does many simple tasks all at once. This guide compares how they differ and what each is used for.

Two viewport images of the same scene from the same angle. On the left, EEVEE (default settings) shows the glass ball and the chrome ball as black; on the right, Cycles shows refraction, reflection, and light bleed, with some noise left (two Blender screenshots placed side by side)Blender
3D Basics13 min read

Fast EEVEE, accurate Cycles: how to choose a Blender render engine

EEVEE estimates light quickly, and Cycles follows the path of light. This guide covers the differences and how to choose.

The Output tab of the Properties editor. The tab icon, Resolution X 1920 px, Y 1080 px, 100%, the Output path, and Media Type and File Format are marked 1 to 4. Frame Rate 24 fps and Frame Range 1 to 250 are in the middleBlender
Blender Basics15 min read

Your first 3D project: 5 things to settle before you start

A checklist of five things to decide before you make your first piece in Blender: the scope of the result, the folder, file names and versions, units and size, and recording outside assets and backups.

The Frame Rate list opened on the Output tab, showing values such as 23.98, 24, 25, 29.97, 30, 50, 59.94, and 60 (Blender screenshot)Blender
3D Basics11 min read

Understanding frame rate (fps): the difference between 24, 30, and 60

Fps is how many pictures are drawn for one second of video. Learn the difference between 24, 30, and 60, and how to choose.

The front page of the official Git website (screenshot of the official site)AI & IT tools
Developer Tool Basics13 min read

Git vs GitHub: what does "put it on GitHub" mean?

Git is a tool that records changes on your own computer. GitHub is an online service where you upload that record and work on it with others.

The GPU Rendering page of the Blender 5.2 manual (screenshot of the official site)AI & IT tools
Computer Hardware12 min read

Choosing a graphics card for Blender rendering: CUDA, OptiX, and HIP explained, and how to set them up

To render with a graphics card in Blender Cycles, the channel (CUDA, OptiX, HIP, and so on) and the settings have to match. This guide covers the support requirements, the order for choosing, and how to set it up.

The top of the Hardware support page in the Ollama documentation (screenshot of the official Ollama site)AI & IT tools
Computer Hardware15 min read

Running AI on your own computer: graphics card and VRAM requirements

How to estimate in advance whether a local AI model will fit on your graphics card, using model size, quantization, and VRAM.

The terminal guide for new users in the Claude Code documentation (screenshot of the official site)AI & IT tools
Developer Tool Basics11 min read

GUI vs. CLI: what is the difference between clicking and typing?

With a GUI you look and click; with a CLI you tell the computer what to do in written words. Open a terminal for the first time and make a folder.

The What is Higgsfield? page in the Higgsfield help center (official site screenshot)AI & IT tools
AI Tools13 min read

An introduction to Higgsfield: what the image and video AI platform includes, and the terms to check first

Higgsfield is a service that brings many image and video AI models together in one place. This guide uses official sources to explain what it includes, how to use it, and what to check in its terms.

A monkey head with Subdivision at level 7 and a status bar comparison: Memory 40.7 MiB at about 2,000 faces and 1.24 GiB at about 8.06 million faces (Blender screenshot; the bottom strip joins two status bar images)AI & IT tools
Computer Hardware12 min read

How much RAM do you need? Memory guidelines by task

RAM is the size of your computer's desk. This guide uses official requirements as reference points to help you estimate how much your work needs, and shows how to check it.

NVIDIA's page introducing Max-Q technologies for laptops (screenshot of the official site)AI & IT tools
Computer Hardware11 min read

Laptop vs desktop for Blender and 3D work: why the same parts perform differently, and how to choose

Even parts with the same name get different amounts of power and cooling room in a laptop and a desktop. Here is how to choose for Blender work, plus the laptop settings worth making.

The front page of the Ollama official documentation (official site screenshot)AI & IT tools
AI Basics15 min read

Local AI vs cloud AI: what is the difference?

Local AI runs on your own device, and cloud AI runs on a company's servers. This guide compares their differences in privacy, cost, performance, and required specs.

Two identical monkey heads (500 faces each): the left uses Smooth shading, the right uses Flat shading so its faces look angular (Blender screenshot)Blender
3D Basics10 min read

What Is the Low-Poly Style? Cute Shapes from Few Faces

The low-poly style uses few faces on purpose to show off clean angles. This guide covers how it works, and how to use Flat shading and the Decimate modifier in Blender.

Low-poly scene of interceptor missiles hitting a drone swarm over the desert, with the title Air Defense (Blender render)Blender
Blender and AI9 min read

Low-poly war animation with Claude Code, part 1: one day, and who did what

With almost no Blender experience, I made five 40-second 3D animations in one day by giving Claude Code instructions in plain words. This part covers that day and splits out what the AI did and what I did.

Low-poly scene with launchers and vehicles lined up in front of orange desert mountains, and a drone formation, intercept explosions and white smoke trails in the sky (Blender render)Blender
Blender and AI12 min read

Low-poly war animation with Claude Code, part 2: the five films, results first

The five low-poly war videos I made in one day by giving Claude Code instructions in plain words, shown first: one key frame, three lines of description and one key number for each.

Farmland with green hills and mountains. A tank in the front right aims its gun, and explosions go off near a distant enemy tank column. The title Tanks & Artillery at the bottom left (Blender render)Blender
Blender and AI14 min read

Low-poly war animation with Claude Code, part 3: install Claude Code and let the AI set up the rest

Install Claude Code on Windows and log in, hand the checking and installing of Blender, ffmpeg and the Python libraries to the AI, and confirm you're ready with one picture of a cube.

Theater tab of a dark web app, with four cards in a grid: a desert air-defense scene, a submarine launch, a tank scene and a fighter jet scene (tracker screenshot, labels in Korean)Blender
Blender and AI13 min read

Low-poly war animation with Claude Code, part 4: the first prompt, with your plan on one page

Take the real thirteen-line first prompt apart into five groups, learn to give specs and quantities in numbers, get a plan first in plan mode, and fill in a first-prompt template of your own.

Check image of a white missile model rendered from four directions, 3/4, side, front and top, joined into one picture (Blender render)Blender
Blender and AI11 min read

Low-poly war animation with Claude Code, part 5: quick start, your first scene in six prompts

Send six prompts in order to build a 10-second scene with one launcher and one missile, check it on a single eight-panel contact sheet, then send one round of feedback.

Dozens of white missile trails rising from a gray destroyer at sea, with intercept explosions near the ship and the title Destroyer Defense at the lower left (Blender render)Blender
Blender and AI11 min read

Low-poly war animation with Claude Code, part 6: ten key tips and the three prompts that worked best

Ten habits that paid off again and again while making five low-poly war animations in one day, plus the three prompts that worked best, quoted from what I actually sent.

Low-poly scene of interceptor missiles hitting a drone swarm over the desert, with the title Air Defense (Blender render)Blender
Blender and AI17 min read

Five Low-Poly War Animations Made with Claude Code: A One-Day Build, Summarized

With almost no Blender experience, I made five 40-second low-poly war animations in one day by describing them to Claude Code. This is what I set up, what my first prompt said, what went wrong and how I fixed it, and how to think about the cost.

The MCP connection page of the Claude Code documentation (screenshot of the official site)AI & IT tools
AI Tools14 min read

Connecting MCP servers: how to plug tools into an AI app

Three ways to connect an MCP server to an AI app, step by step. Also covers the difference between remote and local servers, how to read the config file, troubleshooting, and a safety check.

Two fighter jet models and one small 3D character printed in white, on a gray stone-pattern tableAI & IT tools
AI Workflow24 min read

3D Printing from One Picture with Meshy AI and Claude Code: Printing a Fighter Jet Model and a Character

The real workflow for turning one reference picture into a 3D model with Meshy AI, checking and repairing it with Claude Code and Blender, and printing it on a 3D printer.

Three color gamuts drawn from the actual coordinates in the standards. Solid blue line: sRGB, long green dashes: Display P3, orange dots: Rec.2020. sRGB and P3 share the same blue corner (0.150, 0.060), and P3 extends only toward red and green (chart, labels in Korean)AI & IT tools
Computer Hardware12 min read

Monitor color gamut made simple: sRGB vs P3 and color calibration basics

Each monitor can show a different range of colors. Learn the difference between sRGB and P3, the trap of a wide color gamut, and the basics of color calibration on Windows and Mac.

Ten spheres in Material Preview: the top row is metal (Metallic 1), the bottom row is non-metal (Metallic 0), and Roughness goes 0, 0.25, 0.5, 0.75, 1 from left to right (Blender screenshot)Blender
3D Basics12 min read

PBR materials: realism from metallic and roughness

Is it metal, and how rough is the surface? Learn why these two questions make 3D materials look real, and how to connect texture maps.

Bar chart comparing the minimum and recommended RAM and VRAM for Blender, Unity, Godot, and Unreal Engine (labels in Korean)AI & IT tools
Computer Hardware22 min read

Computer specs for AI, Blender, and game engines: how to choose a laptop, MacBook, or desktop

This guide compares the computer specs that Blender, three game engines, and AI need, and explains how to choose between a laptop, a MacBook, and a desktop.

Poly Nature Pack product page main image (source: Superhive, made by Polyperfect & Pirogy Studios)Blender
Blender Add-ons11 min read

Building Low-Poly Nature Scenes in Blender with Poly Nature

I tested the Poly Nature pack, with about 800 trees, bushes, grasses, and rocks, in Blender 5.2.1. This guide covers registering it in Asset Libraries, placing assets, changing seasonal colors, and wind animation, with real screens and results.

The Mesh Structure page of the Blender manual: an image of points, lines, and faces (screenshot of the official site)Blender
3D Basics10 min read

Polygons and topology: the points, lines, and faces that make a 3D model

A 3D model is a net woven from points, lines, and faces. This guide explains the kinds of polygons, and why topology, meaning how the faces are laid out, matters.

The prompt engineering page in the OpenAI developer documentation (screenshot of the official site)AI & IT tools
AI Basics12 min read

How to write good prompts: 5 principles from the official guides

Learn the basics of prompting: be specific, give the reason, and show examples.

From the smallest dark blue: 720p, 1080p, and 4K. All three rectangles are exactly 16:9, and their sizes are in proportion to the real pixel counts. The 4K rectangle has room for four 1080p rectangles or nine 720p rectangles (chart, labels in Korean)Blender
3D Basics10 min read

Resolution and aspect ratio: 720p, 1080p, and 4K, 16:9 and 9:16

Resolution is the number of dots, and aspect ratio is the shape of width against height. A plain explanation of 720p and 4K, and 16:9 and 9:16.

The About page of the official NVM Express website (screenshot of the official site)AI & IT tools
Computer Hardware21 min read

SSD, HDD, NVMe, and M.2: how to read a spec sheet and split drives for 3D work

HDD and SSD are recording methods, SATA and NVMe are connection methods, and M.2 is the name of a shape. Read spec sheets with these three layers of names, then learn the order for choosing a drive, where to keep Blender work files, and how to manage space.

The Intel support page What Is Throttling (screenshot of the official site)AI & IT tools
Computer Hardware12 min read

Heat and throttling: why your computer slows down while rendering

When a chip gets hot, it lowers its own speed to protect itself. This guide covers why computers slow down while rendering and what the makers recommend you do.

The top of the Context windows page in the Claude documentation (screenshot of the official Claude site)AI & IT tools
AI Basics12 min read

What tokens and context windows mean: why AI loses track of earlier parts of a long chat

A token is the unit AI uses to count text, and the context window is how much it can look at in one go. This guide explains what happens in long chats and clears up common misunderstandings.

The Video Codec list opened in the Encoding panel of the Output tab, showing codecs such as AV1, H.264, H.265 / HEVC, and WebM / VP9 (Blender screenshot)Blender
3D Basics14 min read

Video codecs and containers: H.264, H.265, and MP4 made simple

MP4 is the box, and H.264 is the way you pack it. Using official sources, this guide explains the difference between codecs and containers, why a video won't open, and settings for uploading.

The API entry in the MDN glossary (screenshot of the official site)AI & IT tools
Developer Tool Basics12 min read

What is an API? Requests, responses, and API keys made simple

An API is a doorway where programs make requests and get responses by fixed rules. Using a wall socket as the comparison, this guide covers requests, responses, and keeping keys safe.

The LLM introduction page of Google's Machine Learning Crash Course (screenshot of the official site)AI & IT tools
AI Basics12 min read

What is an LLM (large language model)? How a giant autocomplete works

A simple look at LLMs, the base of ChatGPT and Claude, through three words: tokens, context, and hallucination.

The architecture diagram in the Model Context Protocol official documentation (official site screenshot)AI & IT tools
AI Basics11 min read

What is MCP? A USB-C-like standard for plugging tools into AI

MCP is a common standard that connects AI apps to files, calendars, and work tools. This guide explains how it is built and what to watch out for, using a USB-C comparison.

A monkey head with an 8K (8192×8192) texture, with a status bar comparison: VRAM 1.8/8.0 GiB before adding it, 3.1/8.0 GiB after (Blender screenshot; the strip at the bottom joins two status bar images)AI & IT tools
Computer Hardware10 min read

What VRAM means: why graphics card memory matters

VRAM is a dedicated workbench right next to the GPU. This guide covers what goes on it, what happens when it runs short, and how to check it and save it.