BlenderBlender Basics

Blender for complete beginners, chapter 5: Saving and undoing mistakes — .blend files, auto save, and recovery

How to save in Blender, for complete beginners. Learn to save a .blend file with Ctrl+S, open it again and pick from recent files, use the .blend1 backup, auto save and Recover Last Session, and fix broken texture paths.

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Blender for complete beginners, chapter 5 · Based on: Blender 5.2 LTS (screenshots from 5.2.1, English UI, default keymap) All images are real screens. The red numbers and outlines were added for explanation. Personal folders and recent file names are blurred.

What you will learn in this chapter

By the end of this chapter, you will be able to do the following.

  1. Know that Blender work is saved in one .blend file. (Section 1)
  2. Save for the first time with Ctrl+S, and save under a different name. (Section 2)
  3. Open a saved file again, and pick it from recent files. (Section 3)
  4. Recover from mistakes with the backup file (.blend1), auto save, and Recover Last Session. (Sections 4–5)
  5. Read the Save & Load page of the Preferences, where the save and recovery settings live. (Section 6)
  6. Understand and prevent the accident where objects turn pink after you move image files. (Section 7)

Before you start: undo is not saving Undo and saving are different things. Ctrl+Z, which you learned in chapter 4, only works while Blender is open. When you close Blender, the undo history is gone. The only way to keep your work is to save. This chapter has one rule: "If you made something, press Ctrl+S."

1. A Blender file is one .blend

A scene you make in Blender (objects, materials, lights, cameras, animation, even the screen layout) goes into one file with the .blend extension. It is similar to a Word document being saved as one .docx. One difference: outside image files (textures) are not put inside the file by default. Only "where they are" (their address) is saved. This difference causes the accident in section 7.

All the menus for saving are in the File menu on the top bar at the very top of the screen.

Close-up of the top bar. Number 1 on the File menu button Figure 5-1. ① The File menu on the top bar at the very top of the screen. Saving, opening, and recovery are all here (Blender screenshot)

For the list that opens when you click the menu, we use the summary in the official manual.

The File Menu list on the Topbar page of the official manual. Numbers 1–4 on the New/Open, Open Recent, Recover, and Save groups Figure 5-2. File Menu in the official manual: ① New Ctrl+N, Open Ctrl+O ② Open Recent Shift+Ctrl+O ③ Recover (Last Session, Auto Save) ④ Save Ctrl+S, Save As… Shift+Ctrl+S, Save Copy…, Save Incremental Ctrl+Alt+S (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

MenuShortcutWhat it does
NewCtrl+NOpens a menu of new file types (General, 2D Animation…). Pick one to start a new file
Open…Ctrl+OOpens a .blend file
Open RecentShift+Ctrl+OMenu listing recently opened files
RevertNoneGoes back to the last saved state
SaveCtrl+SSaves over the current file
Save As…Shift+Ctrl+SSaves under a different name or in a different folder
Save Copy…NoneSaves only a copy, and you keep working in the original file
Save IncrementalCtrl+Alt+SSaves as a new file with the number at the end of the name raised by one (for example v01 → v02)
QuitCtrl+QCloses Blender

Revert and Save Copy have no default shortcut. Ctrl+N does not open an empty file right away. It opens a small menu where you pick the type of new file. If this is your first time, pick General.

2. Saving for the first time: Ctrl+S

2-1. Follow along

  1. Hold the mouse over the 3D Viewport and press Ctrl+S (or File ‣ Save).
  2. If the file has never been saved, Blender opens a file browser for saving on its own.
  3. In the upper field, choose the folder to save in. In the lower field, type a file name. Example: my-first.blend
  4. Click the blue Save Blender File button at the lower right (Figure 5-4 ③). To stop, click Cancel next to it or press Esc.
  5. From then on, one press of Ctrl+S saves over the same file right away.

The Saving Files page of the official manual. Numbers 1 and 2 on the Reference box and the save file browser image Figure 5-3. Saving Files in the official manual: ① menu File ‣ Save, shortcut Ctrl+S ② the file browser for saving. The upper field is the folder path, the lower field is the file name, and the save button is at the upper right. The options at the lower left show Compress and Remap Relative. The manual image differs a little from the real 5.2.1 screen (Figure 5-4) in button position and wording ("Save As Blender File"), but it does the same thing (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

In real Blender 5.2.1, pressing Ctrl+S on a new file opens the window below.

The Blender 5.2.1 save window. Numbers 1–4 on the folder path field, file name field, Save Blender File button, and Cancel button. The personal folders and drive list on the left are blurred Figure 5-4. The save window that opens the first time you press Ctrl+S on a new file: ① the folder to save in (the image shows an empty folder; usually the last folder you used appears) ② the file name field (default Untitled.blend) ③ the Save Blender File button ④ Cancel. The personal folders and drive list on the left are blurred (Blender screenshot)

You can tell the file was saved from the title bar at the very top of the Blender window. After saving, it shows a file name such as my-first.blend, and the asterisk (*) that appears when there are changes goes away. What it shows before saving can differ by version and operating system, so check it yourself in exercise 1.

2-2. What a saved file looks like (before → after)

You can also see a file browser that looks like the save window by changing the editor type. The image below shows the 3D Viewport area switched to the File Browser editor.

The File Browser editor. Numbers 1 and 2 on the path field at the top and on the two rows my-first.blend and my-first.blend1 Figure 5-5. The file browser (list view): ① the path of the folder you are looking at ② my-first.blend (the current file) and my-first.blend1 (the save just before it, section 4-1). The two files are examples for explanation. Personal folders in the System and Recent lists on the left are blurred (Blender screenshot)

The File Browser editor switched to large icon view. Number 1 on the display mode buttons Figure 5-6. After changing only ① the display mode buttons (vertical list, horizontal list, large icons) from Figure 5-5 (list view) to large icons (Thumbnails). The same two files appear as Blender icons (Blender screenshot)

2-3. Tips for naming files

  • Use English letters, numbers, hyphens (-), and underscores (_). Example: desk-scene_v01.blend. If you think about sharing files with other programs and other PCs, English names are safest.
  • If you want to keep versions, use Save Incremental (Ctrl+Alt+S). It saves a new file with the number at the end of the name raised by one, and the earlier file stays as it is.
  • To keep a separate snapshot of the current state while you keep working in the original file, use Save Copy.

3. Opening again

3-1. Ctrl+O: open a file

Opening Files in the official manual. Numbers 1 and 2 on the Reference box and the open file browser image Figure 5-7. Opening Files in the official manual: ① menu File ‣ Open…, shortcut Ctrl+O ② the file browser for opening. The upper field is the folder, the lower field is the name of the chosen file. The blue Note box at the top: if there are unsaved changes, a window asks whether to save when you close Blender or open another file (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

  • You can also open a .blend file by dragging it from the file explorer onto the Blender window.
  • If the open option Load UI is on, the screen changes to the layout saved in that file. If you opened a file someone gave you and the screen looks different, this is why.
  • Trusted Source: decides whether Python scripts inside the file run automatically. Turn it on only for files you made yourself or files from someone you trust.

3-2. Recent files: Shift+Ctrl+O

Open Recent in the official manual. Numbers 1 and 2 on the Reference box and the Clear Recent Files List heading Figure 5-8. Official manual: ① Open Recent — menu File ‣ Open Recent, shortcut Shift+Ctrl+O. Hover over the list to see a preview ② Clear Recent Files List — clears the recent list (all of it, or only files that cannot be found) (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

The splash screen that appears when you start Blender has the same entrances.

The lower part of the splash screen. Numbers 1–3 on the Recent Files heading, Open..., and Recover Last Session. Recent file names are blurred Figure 5-9. The lower part of the splash screen (the artwork at the top is cropped out): ① Recent Files — the five most recent files (file names blurred) ② Open… — open a file ③ Recover Last Session — bring back the state from when you last closed Blender (section 5) (Blender screenshot)

4. Recovering from mistakes 1: going back to a saved copy

4-1. The backup file .blend1

According to the manual, when Blender saves, it does not delete the previous save. It keeps it and changes the end of its name to .blend1. The my-first.blend1 in Figure 5-5 is such a file. In practice it first appears when you save the same file a second time, and after that it becomes "the save just before this one" each time you save. Check this on your own PC in exercise 2.

  • How to go back: in the file explorer, copy my-first.blend1, rename it to end in .blend, such as my-first-old.blend, and open it. Use a new name so you do not overwrite the original .blend file.
  • How many to keep is set by Save Versions in the Preferences (section 6). The default is 1. If you set it to 2, two files, .blend1 and .blend2, are kept. The bigger the number, the older the save.

Recovering Data in the official manual. Numbers 1 and 2 on the Recovering Save Versions section and the Last Session Reference box Figure 5-10. Recovering Data in the official manual: ① Recovering Save Versions — when saving, the previous file is renamed to .blend1 and kept ② Recovering The Last Session — menu File ‣ Recover ‣ Last Session (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

4-2. Revert: back to the last save

File ‣ Revert reopens the current file in its last saved state. If you ruined something after saving, this is the fastest way back. It has no default shortcut (the table in section 1). In a file that has never been saved, there is no saved copy to go back to, so Revert appears grayed out (the File menu in Figure 5-11).

5. Recovering from mistakes 2: when Blender closed without saving

5-1. Recover Last Session

When you close Blender normally, Blender saves the scene at that moment as quit.blend in a temporary folder. Clicking File ‣ Recover ‣ Last Session, or Recover Last Session on the splash screen (Figure 5-9 ③), opens this file.

The Blender 5.2.1 File menu opened, with the mouse over Recover. Numbers 1–3 on File, Recover, and the submenu Last Session/Auto Save Figure 5-11. ① In the File menu, hover over ② Recover to see ③ two items, Last Session and Auto Save... (Blender screenshot)

  • Use it when you clicked Don't Save in the confirmation window that appears on closing (Figure 5-12) and then regretted it.
  • The temporary folder can be cleared when you restart the computer or when a cleanup program runs. Recover the file as soon as you notice, and right away save it under a new name with Shift+Ctrl+S.

The Save changes before closing confirmation window that appears when you press Ctrl+Q without saving. Numbers 1–3 on the Save, Don't Save, and Cancel buttons Figure 5-12. The confirmation window that appears when you try to close without saving (Save changes before closing?): ① Save saves and closes ② Don't Save closes without saving ③ Cancel goes back without closing. This window appears when Save Prompt in the Preferences (section 6) is on (Blender screenshot)

5-2. Auto Save

When Blender shuts down suddenly (a crash or a power cut), look for the auto save file.

The Recover section of the official manual. Numbers 1–4 on the Last Session and Auto Save Reference boxes, the Warning box, and the Important box Figure 5-13. Recover in the official manual: ① Last Session — opens quit.blend, saved just before closing ② Auto Save — menu File ‣ Recover ‣ Auto Save ③ Warning: auto save does not save changes made in Sculpt, Texture Paint, or Edit Mode ④ Important: only one auto save file is kept per work file, and older ones are not kept (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

Follow along (the steps from the manual):

  1. Start Blender.
  2. Choose File ‣ Recover ‣ Auto Save... (Figure 5-11 ③). A file browser opens, pointing to the temporary folder.
  3. Among the filename_autosave.blend files (or files with number names), choose the one with the latest modified time. Switch to list view (as in Figure 5-5) to see the dates.
  4. As soon as it opens, save it under a new name with Shift+Ctrl+S. If you leave the auto save file as it is, the next auto save may overwrite it.

6. Save and recovery settings: Save & Load in the Preferences

Open the Preferences with Edit ‣ Preferences and choose Save & Load on the left to find the settings for saving in one place. The images below show the editor type switched to Preferences instead of the Preferences window (the contents are the same).

Figure 5-14 shows Save Versions changed to 0 (the default is 1). When Save Versions is 0, no .blend1 is made.

The Save & Load page of the Preferences editor. Numbers 1–5 on the left tab, Save Prompt, Save Versions/Recent Files, Auto-Save Timer, and Compress File Figure 5-14. Save & Load in the Preferences: ① the Save & Load tab ② Save Prompt — asks on closing if there are unsaved changes ③ Save Versions (number of backups) and Recent Files (number of recent list items) ④ turning on Auto-Save and Timer (Minutes) — how many minutes between saves ⑤ Compress File — compresses when saving (Blender screenshot)

SettingMeaningRecommended at first
Save PromptConfirmation window when you close or open another file without saving (Figure 5-12)Keep on
Save VersionsNumber of backups (.blend1, .blend2…) kept when saving1 or more (0 means no backup)
Recent FilesNumber shown in File ‣ Open RecentYour choice
Auto-Save / TimerAuto saves to the temporary folder every few minutes. Manual default: 2 minutesKeep on
Compress FileCompresses the file to make it smaller. Saving and opening may get a little slowerTurn on for large files

Changed settings are saved automatically by default and stay for the next launch (Auto-Save Preferences in the menu at the lower left of the Preferences).

You can see where the temporary folder is on the File Paths tab.

The File Paths page of the Preferences editor. Numbers 1–3 on the File Paths tab on the left, the Temporary Files field, and the Render Output field Figure 5-15. File Paths in the Preferences: ① the File Paths tab ② Temporary Files — if empty, the operating system's temporary folder is used. quit.blend and the auto save files are made here ③ Render Output — // means "the folder this .blend file is in" (section 7, chapter 11) (Blender screenshot)

7. A common accident: when objects turn pink

7-1. What happens

You will learn about materials and nodes in chapter 8. For now, just know that "objects that use image files can have this accident." You can come back and read this section later when you start using image files.

Sometimes you move a file whose material uses a wood pattern image (wood.png) to another PC, and the object shows up pink (magenta). As section 1 said, this is because the .blend file stores only the "address" of the image file. If you do not move the image file along with it, Blender cannot find the image.

The image below shows what a material looks like when it cannot find its image file.

A cube shown in pink in Material Preview, with numbers 1 and 2 on the cube and the viewport shading button Figure 5-16. ① A cube whose image file cannot be found shows up pink ② Material Preview (the material preview view). In Solid view, which does not show colors, this problem is hard to notice (Blender screenshot)

The shader node screen. Numbers 1 and 2 on the Image Texture node and the image name field Figure 5-17. The nodes of the same material: ① the box that reads the image file (the Image Texture node) is connected to the material's color slot (Base Color) ② the image name looks normal as wood.png, but the actual file is not at that address. It is hard to tell just by looking at the nodes (Blender screenshot)

7-2. How to prevent it

The Relative Paths section and Note box of the official manual, with numbers 1 and 2 Figure 5-18. Official manual: ① Relative Paths — saves image addresses "relative to the folder the .blend file is in." It is on by default ② Note: a new file that has never been saved cannot use relative paths. Save first, then add images (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

  1. Save first, then add images. That way they are saved as relative paths (starting with //, like //textures/wood.png).
  2. Keep the .blend file and a textures folder together in one project folder. When you move it, move the whole folder.
  3. If you are still worried, put the images inside the .blend (Pack).

Packed Data in the official manual. From the top, numbers 1–3 on the Warning box, Pack Resources, and Automatically Pack Resources Figure 5-19. Packed Data in the official manual: ① Warning: heavy files such as videos cannot be packed ② File ‣ External Data ‣ Pack Resources — marks the outside files in use to be put inside the .blend. They actually go in at the next save ③ Automatically Pack Resources — files you add later are also packed automatically (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

7-3. When it is already broken

  • File ‣ External Data ‣ Report Missing Files: tells you if any files are missing.
  • File ‣ External Data ‣ Find Missing Files: when you choose a folder, it searches inside it, finds the missing files, and links them again.

7-4. Seeing what is inside the file (before → after)

Click the Outliner's display mode (Display Mode) button and change it from View Layer (the default view) to Blender File to see the data in the current file by type.

The Outliner in its default view (View Layer). Numbers 1 and 2 on the display mode button and the Scene Collection list Figure 5-20. Before: ① the display mode button (default View Layer) ② the objects placed in the scene appear in collection order (Camera, Cube, Light under Collection) (Blender screenshot)

The Outliner switched to Blender File view. Numbers 1 and 2 on the display mode button and the Current File list Figure 5-21. After: ① display mode changed to Blender File ② under Current File, the data in the file appears by type, such as Cameras, Collections, Images, Lights, Line Styles… If you are using image files, they appear under Images (Blender screenshot)

8. Exercises

  1. Save the default cube scene as my-first.blend. Look at how the title bar at the very top of the window changes before and after saving, and check in the file explorer that the file was made.
  2. Move the cube, then save once more with Ctrl+S. If Save Versions is 1 or more, my-first.blend1 appears. Check what your PC is set to on the Save & Load page of the Preferences.
  3. Close Blender, start it again, and open the file again from Recent Files on the splash screen or with Shift+Ctrl+O.
  4. Delete the cube, then without saving, click File ‣ Revert. When the confirmation window appears, click the button that reverts. Check that the cube comes back.
  5. Press Ctrl+Alt+S (Save Incremental) twice and see how the file name changes. In a file that has never been saved, Save Incremental is grayed out and cannot be clicked (Figure 5-11). Save with Ctrl+S first.

9. Common mistakes and fixes

SymptomCauseFix
Hours of work are goneClosed without savingFile ‣ Recover ‣ Last Session or Auto Save (section 5). From now on, make Ctrl+S a habit
Saved, but I need the earlier stateSaved over itRename .blend1 to .blend and open it (section 4-1), or keep versions with Save Incremental
No .blend1 is madeSave Versions is 0Set it to 1 or more on the Save & Load page of the Preferences
Edit Mode work is missing from the auto saveAuto save does not save changes made in Edit or Sculpt ModeOften leave with Tab and press Ctrl+S
Opened on another PC and it is pinkThe image files were not moved alongMove the whole folder, Pack, Find Missing Files (section 7)
Opened a file someone gave me and the screen changedLoad UI is onTurn off Load UI in the open window options before opening
Blender does not ask whether to save when closingSave Prompt is offTurn on Save Prompt on the Save & Load page of the Preferences

In one line

When you make something, Ctrl+S. For versions, Ctrl+Alt+S. If you ruined it, Revert or .blend1. If Blender closed, File ‣ Recover. Keep image files in the same folder as the .blend and move the whole folder. In chapter 6, you go inside an object and learn Edit Mode, where you change points, lines, and faces.

References

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