BLENDER

Blender, one step at a time.

Only the Blender guides are collected here. Read the beginner course from chapter 1, and pick the rest by group.

STEP BY STEP · 14 CHAPTERS

Blender for complete beginners 14 chapters

For people who have never opened a 3D program. Follow it in order from chapter 1, from installing Blender to finishing a first piece. Every picture is a real screen.

All 14 chapters · about 270 min to read

Start with chapter 1
  1. Chapter 122 min readfrom checking your PC to downloading and installingA Blender install guide for complete beginners. Check the requirements on the official site, pick the right file, install it, and open Blender for the first time to check the version.
  2. Chapter 225 min readreading the first screen and turning the viewA tour of the Blender screen for complete beginners: the splash screen, the three layers of the screen, the four editors, workspaces, turning the view with a mouse or touchpad, and how to get back when you are lost.
  3. Chapter 317 min readselect, move, rotate, and scaleBasic Blender controls for complete beginners: click, Shift, and box selection, the Move, Rotate, and Scale tools and G, R, S, axis locking and typed numbers, and checking and resetting the values.
  4. Chapter 417 min readadding, deleting, and duplicating objects, and undoHandling objects in Blender for complete beginners: the 3D cursor, the Add menu and Shift+A, the 10 basic shapes, duplicating, deleting, and hiding, Ctrl+Z undo, and the Edit Mode trap.
  5. Chapter 521 min readSaving and undoing mistakes — .blend files, auto save, and recoveryHow to save in Blender, for complete beginners. Learn to save a .blend file with Ctrl+S, open it again and pick from recent files, use the .blend1 backup, auto save and Recover Last Session, and fix broken texture paths.
  6. Chapter 618 min readEdit Mode basics (vertices, edges, faces, extrude, loop cut, bevel)Blender Edit Mode for complete beginners. Learn to enter and leave with Tab, select vertices, edges, and faces, then Extrude (E), Inset (I), Loop Cut (Ctrl+R), Bevel (Ctrl+B), deleting faces, and X-ray.
  7. Chapter 720 min readModifiers that change shape without ruining the originalBlender modifiers for complete beginners. Add Subdivision Surface, Bevel, Mirror, Array, and Solidify, then learn to turn them on and off, change their order, and Apply them.
  8. Chapter 818 min readMaterials and color: adding color, metal, and roughnessBlender materials for complete beginners. Learn the Material tab and Principled BSDF, compare Base Color, Metallic, and Roughness, see why Solid view shows its own color, try Emission, and make new materials and a different material per face.
  9. Chapter 919 min readlights — light types, strength, and shadowsBlender lighting for complete beginners. Learn the four light types (Point, Sun, Spot, Area), how to control brightness and shadows with Power, Color, and Radius, the World background light, and how to add one fill light.
  10. Chapter 1019 min readThe camera, framing a shot and camera viewThe Blender camera for complete beginners. Learn camera view (numpad 0), how focal lengths compare, moving the camera and aligning it to your current view, resolution and aspect ratio, and the orthographic camera.
  11. Chapter 1119 min readRendering and saving — one still image and one videoRendering in Blender for complete beginners. Learn the EEVEE and Cycles render engines, set the resolution to 1280×720, render one still with F12 and save it as PNG, and make an image sequence and a video file with Ctrl+F12.
  12. Chapter 1218 min readyour first animation, moving a cube with keyframesBlender animation for complete beginners. Learn to insert keyframes (I), read the colors of property fields, move between frames on the Timeline, set the end frame, and get a first look at the Dope Sheet and the Graph Editor.
  13. Chapter 1322 min readfinishing a small piece — a low-poly desk sceneA first finished piece for complete beginners. Combine what you learned in chapters 1 to 12 (adding objects, size, Edit Mode, modifiers, materials, lights, the camera, and rendering) to build a low-poly scene with a desk, a mug, a desk lamp, and a book using exact numbers, then render it at 1280×720.
  14. Chapter 1415 min readWhere to go next, plus a shortcut appendixAn appendix chapter for after you finish the complete beginner series: paths for what to study next, plus the shortcuts and terms checked in chapters 1–13 and a checklist for when you get stuck, all in one place.

ADD-ONS

Blender add-ons 2 guides

What the add-ons I use are for, and how they fit into the work.

BY FEATURE

Blender features 11 guides

Guides that explain one feature at a time: the interface, modifiers, materials, rendering.

The Get Extensions screen in Preferences, from the Blender manual (screenshot of the official site)Blender
Blender Basics11 min read

Installing and managing Blender add-ons and extensions

Since Blender 4.2, add-ons come through a new system called Extensions. This guide covers the difference between online and .zip installs, how to turn them on and off, and how to use them safely.

The Geometry Nodes introduction page of the Blender 5.2 manual (screenshot of the official site)Blender
Blender Basics12 min read

Getting started with Blender Geometry Nodes: making shapes with rules

Blender Geometry Nodes make shapes with rules instead of by hand. This guide explains nodes, flow, fields, and instances in plain words, using an assembly line as the example.

The default Blender 5.2 screen after first launch with the splash screen closed: the 3D Viewport in the middle, the Outliner at the upper right, the Properties editor below it, and the Timeline at the bottom (Blender screenshot)Blender
Blender Basics12 min read

The Blender screen: 5 things to know when you first open it

We split the Blender screen you see on first launch into five parts: the three layers of the screen, workspaces, the four default editors, modes, and moving the view.

The Animation workspace with three location keyframes (frames 1, 30, and 60) on a cube and the curves shown in the Graph Editor. The keyed Location fields are shown in yellow (Blender screenshot)Blender
Blender Basics11 min read

An introduction to keyframe animation in Blender: inserting keys and the Graph Editor

Set only the important moments and Blender fills in the rest. This guide explains how to insert keyframes and how to refine motion in the Graph Editor, using stepping stones as the example.

One cube with Bevel, Array, and Subdivision modifiers stacked in turn, now multiplied into four, with the modifier stack in the Properties editor on the right (Blender screenshot)Blender
Blender Basics11 min read

What is a modifier? Changing shape without ruining the original

A modifier is an effect filter laid over the original. This guide covers stack order, Apply, and six modifiers you will use often.

The Quickstart page of the Blender Python API documentation (screenshot of the official Blender site)Blender
Blender Basics12 min read

Blender Python Automation: Turning Repeated Work into Scripts

Learn how to hand button-clicking work to a few lines of Python, using the three pillars of bpy and short examples.

Diagram of four overlapping 16:9 rectangles showing the actual size when the % value is set to 100, 75, 50, and 25 with Resolution at 1920×1080. 100% is 1920×1080, 75% is 1440×810, 50% is 960×540, and 25% is 480×270, with pixel counts on the right (diagram, labels in Korean)Blender
Blender Basics12 min read

Blender render settings for beginners: resolution, frames, samples, and quick previews

How resolution, frame rate, and sample count in Blender add up to render time, and an order of work where you check small and finish big.

A skeleton standing in a T pose, and a low-poly character with controls in the same pose (Blender render)Blender
Blender Basics11 min read

Rigging basics: moving a character with a skeleton (armature)

Rigging is the work of putting a skeleton inside a character and attaching the skin so it can move. This guide explains armatures, skinning, weights, and IK in plain terms.

The Shading workspace: nodes connecting a Noise Texture and a Color Ramp to the Base Color of a Principled BSDF, and a sphere wearing that material (Blender screenshot)Blender
Blender Basics12 min read

Shader nodes and materials: how color and surface feel are decided

A material is an object's "clothes," and shader nodes are the recipe for making them. A simple explanation of how color and surface feel are decided in Blender.

Cylinder seams and the unwrapped UVs from the Blender 5.2 manual (screenshot of the official site)Blender
Blender Basics13 min read

UV unwrapping: how images are put on 3D objects

UV unwrapping is the process of laying out the surface of a 3D object flat, like a paper net, so you can put an image on it. This guide explains the idea, seams, and unwrapping methods in simple terms.

The Output tab of the Properties editor. The tab icon, Resolution X 1920 px, Y 1080 px, 100%, the Output path, and Media Type and File Format are marked 1 to 4. Frame Rate 24 fps and Frame Range 1 to 250 are in the middleBlender
Blender Basics15 min read

Your first 3D project: 5 things to settle before you start

A checklist of five things to decide before you make your first piece in Blender: the scope of the result, the folder, file names and versions, units and size, and recording outside assets and backups.

BLENDER × AI

Blender and AI 13 guides

How to hand Blender work to an AI, and the workflow around it.

A frame from a low-poly video made with an AI agent and Blender: drones rising over a grass field (Blender render)Blender
Blender and AI17 min read

AI and Blender: Start Small and Work Together

When you hand Blender work to an AI, split the job, read before running, check with a picture and numbers, and save with version numbers. This guide walks through that order with a real production example.

The Scripting workspace: a Python script that builds a staircase from five cubes in the Text Editor in the middle, the result in the 3D Viewport at the top left, and the log of executed commands in the Info editor at the bottom left (Blender screenshot)Blender
Blender and AI11 min read

Connecting Blender and AI: 3D work through MCP and scripts

A plain comparison of the two ways AI can drive Blender: Python scripts and an MCP connection. It also covers how they work, a first exercise, and safe working habits.

Six-panel model sheet of the script-built chibi sword-girl character: front, three-quarter front, side, and back full body, a face close-up, and a wireframe view (Blender render)Blender
Blender and AI11 min read

Making a 3D character with Claude Code, part 1: from one drawing to an easy-to-edit model

Start from one drawing and build an easy-to-edit character model with Blender Python scripts written by Claude Code: the overall flow, what you need, and the kit, drawing, and model stages.

Eight-panel rig test pose sheet: T-pose, A-pose, three-quarter front, side, one foot raised, both arms raised, arms folded together, and a deep bow (Blender render)Blender
Blender and AI14 min read

Making a 3D character with Claude Code, part 2: IK rig, motions, and separate scoring

Add an IK rig and motions to the part 1 model with Claude Code scripts, have a separate reviewer score the show video while you fix it, and finish with two files you edit and dress up by hand.

Three camera views of the character: waving at frame 30, lowering the hand into the bow at frame 58, and bowing with eyes closed at frame 98 (Blender screenshot)Blender
Blender and AI9 min read

Making a 3D character with Claude Code, part 3: building a scene with NLA tracks

In the Blender UI, turn on, move, and blend the muted NLA motion tracks in the finished character file, mixing body and face, to build a scene that goes from a wave into a bow without setting a single key.

Five camera views of the character: hand raised at frame 15, hand slightly lowered at frame 22, rising again at frame 25, eyes closed at frame 43, and bowing at frame 85 (Blender screenshot)Blender
Blender and AI17 min read

Making a 3D character with Claude Code, part 4: chaining Asset Shelf poses and rendering

Set Asset Shelf body poses and faces frame by frame to make your own wave and bow, chain them to NLA tracks with Push Down, render the result as a video, and move the camera.

Low-poly scene of interceptor missiles hitting a drone swarm over the desert, with the title Air Defense (Blender render)Blender
Blender and AI9 min read

Low-poly war animation with Claude Code, part 1: one day, and who did what

With almost no Blender experience, I made five 40-second 3D animations in one day by giving Claude Code instructions in plain words. This part covers that day and splits out what the AI did and what I did.

Low-poly scene with launchers and vehicles lined up in front of orange desert mountains, and a drone formation, intercept explosions and white smoke trails in the sky (Blender render)Blender
Blender and AI12 min read

Low-poly war animation with Claude Code, part 2: the five films, results first

The five low-poly war videos I made in one day by giving Claude Code instructions in plain words, shown first: one key frame, three lines of description and one key number for each.

Farmland with green hills and mountains. A tank in the front right aims its gun, and explosions go off near a distant enemy tank column. The title Tanks & Artillery at the bottom left (Blender render)Blender
Blender and AI14 min read

Low-poly war animation with Claude Code, part 3: install Claude Code and let the AI set up the rest

Install Claude Code on Windows and log in, hand the checking and installing of Blender, ffmpeg and the Python libraries to the AI, and confirm you're ready with one picture of a cube.

Theater tab of a dark web app, with four cards in a grid: a desert air-defense scene, a submarine launch, a tank scene and a fighter jet scene (tracker screenshot, labels in Korean)Blender
Blender and AI13 min read

Low-poly war animation with Claude Code, part 4: the first prompt, with your plan on one page

Take the real thirteen-line first prompt apart into five groups, learn to give specs and quantities in numbers, get a plan first in plan mode, and fill in a first-prompt template of your own.

Check image of a white missile model rendered from four directions, 3/4, side, front and top, joined into one picture (Blender render)Blender
Blender and AI11 min read

Low-poly war animation with Claude Code, part 5: quick start, your first scene in six prompts

Send six prompts in order to build a 10-second scene with one launcher and one missile, check it on a single eight-panel contact sheet, then send one round of feedback.

Dozens of white missile trails rising from a gray destroyer at sea, with intercept explosions near the ship and the title Destroyer Defense at the lower left (Blender render)Blender
Blender and AI11 min read

Low-poly war animation with Claude Code, part 6: ten key tips and the three prompts that worked best

Ten habits that paid off again and again while making five low-poly war animations in one day, plus the three prompts that worked best, quoted from what I actually sent.

Low-poly scene of interceptor missiles hitting a drone swarm over the desert, with the title Air Defense (Blender render)Blender
Blender and AI17 min read

Five Low-Poly War Animations Made with Claude Code: A One-Day Build, Summarized

With almost no Blender experience, I made five 40-second low-poly war animations in one day by describing them to Claude Code. This is what I set up, what my first prompt said, what went wrong and how I fixed it, and how to think about the cost.

3D BASICS

3D basics and animation 10 guides

3D and video ideas that help while you use Blender.

The Importing & Exporting Files page of the Blender 5.2 manual (screenshot of the official site)Blender
3D Basics13 min read

3D file formats compared: FBX, glTF, OBJ, and USD

OBJ is an envelope, glTF is a shipping box, FBX is a suitcase, and USD is a chest of drawers. A look at how four 3D file formats differ and how to choose between them.

One frame taken from each of five cuts in a 15-second video: three observer-view cuts and two first-person cuts (Blender render, cut numbers added)Blender
Animation16 min read

Planning a short animation: a 15-second video from 4 beats and a cut table

How to plan a short video on one sheet of paper before you render. Work down from a one-line summary to 4 beats, a cut table, and frame ranges, then check it cheaply in Blender.

The Filmic vs AgX comparison image in the Blender 4.0 release notes (screenshot of the official site)Blender
3D Basics10 min read

Color management basics: the difference between sRGB, Filmic, and AgX

Color management is how the wide brightness range of a 3D scene gets fitted onto a narrow monitor. A comparison of sRGB, Filmic, and AgX, and how to choose.

Two viewport images of the same scene from the same angle. On the left, EEVEE (default settings) shows the glass ball and the chrome ball as black; on the right, Cycles shows refraction, reflection, and light bleed, with some noise left (two Blender screenshots placed side by side)Blender
3D Basics13 min read

Fast EEVEE, accurate Cycles: how to choose a Blender render engine

EEVEE estimates light quickly, and Cycles follows the path of light. This guide covers the differences and how to choose.

The Frame Rate list opened on the Output tab, showing values such as 23.98, 24, 25, 29.97, 30, 50, 59.94, and 60 (Blender screenshot)Blender
3D Basics11 min read

Understanding frame rate (fps): the difference between 24, 30, and 60

Fps is how many pictures are drawn for one second of video. Learn the difference between 24, 30, and 60, and how to choose.

Two identical monkey heads (500 faces each): the left uses Smooth shading, the right uses Flat shading so its faces look angular (Blender screenshot)Blender
3D Basics10 min read

What Is the Low-Poly Style? Cute Shapes from Few Faces

The low-poly style uses few faces on purpose to show off clean angles. This guide covers how it works, and how to use Flat shading and the Decimate modifier in Blender.

Ten spheres in Material Preview: the top row is metal (Metallic 1), the bottom row is non-metal (Metallic 0), and Roughness goes 0, 0.25, 0.5, 0.75, 1 from left to right (Blender screenshot)Blender
3D Basics12 min read

PBR materials: realism from metallic and roughness

Is it metal, and how rough is the surface? Learn why these two questions make 3D materials look real, and how to connect texture maps.

The Mesh Structure page of the Blender manual: an image of points, lines, and faces (screenshot of the official site)Blender
3D Basics10 min read

Polygons and topology: the points, lines, and faces that make a 3D model

A 3D model is a net woven from points, lines, and faces. This guide explains the kinds of polygons, and why topology, meaning how the faces are laid out, matters.

From the smallest dark blue: 720p, 1080p, and 4K. All three rectangles are exactly 16:9, and their sizes are in proportion to the real pixel counts. The 4K rectangle has room for four 1080p rectangles or nine 720p rectangles (chart, labels in Korean)Blender
3D Basics10 min read

Resolution and aspect ratio: 720p, 1080p, and 4K, 16:9 and 9:16

Resolution is the number of dots, and aspect ratio is the shape of width against height. A plain explanation of 720p and 4K, and 16:9 and 9:16.

The Video Codec list opened in the Encoding panel of the Output tab, showing codecs such as AV1, H.264, H.265 / HEVC, and WebM / VP9 (Blender screenshot)Blender
3D Basics14 min read

Video codecs and containers: H.264, H.265, and MP4 made simple

MP4 is the box, and H.264 is the way you pack it. Using official sources, this guide explains the difference between codecs and containers, why a video won't open, and settings for uploading.

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