BlenderBlender Basics

Blender for complete beginners, chapter 14: Where to go next, plus a shortcut appendix

An appendix chapter for after you finish the complete beginner series: paths for what to study next, plus the shortcuts and terms checked in chapters 1–13 and a checklist for when you get stuck, all in one place.

AZTechnology15 min read

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Blender for complete beginners, chapter 14 (wrap-up and appendix) · Based on: Blender 5.2 LTS (keys checked with the 5.2.1 default keymap) This post is the end of the series and its appendix. The images are one finished render from chapter 13 and two screenshots of the official site and manual.

What you will learn in this chapter

By the end of this chapter, you will be able to do the following.

  1. Look back at everything you have learned so far. (Section 1)
  2. Choose a path for what to study next. (Section 2)
  3. Know where to look things up yourself when you get stuck. (Section 3)
  4. Keep Appendix A (shortcuts), Appendix B (terms), and Appendix C (what to check when stuck) close at hand.

1. What you have learned so far

ChapterWhat you learnedKey point in one line
Chapter 1Getting ready and installingInstall the LTS from blender.org, check the version on the status bar
Chapter 2The first screen and viewsOrbit with the middle button; if you get lost, numpad . or Home
Chapter 3Selecting, moving, rotating, scalingG R S + axis X Y Z + a number
Chapter 4Adding, deleting, duplicatingCheck Object Mode → Shift+A, undo with Ctrl+Z
Chapter 5Saving and recoveryCtrl+S often; if you ruin it, .blend1; if Blender closed, File ‣ Recover
Chapter 6Edit Mode basicsTab → points, lines, faces → E I Ctrl+R Ctrl+B
Chapter 7ModifiersThe original stays as is, order goes top to bottom, Apply to make it permanent
Chapter 8Materials and colorBase Color, Metallic, Roughness; check in Material Preview
Chapter 9LightsPoint, Sun, Spot, Area; check in Rendered view
Chapter 10CameraNumpad 0, lens and distance; the ratio comes from the resolution
Chapter 11Rendering and savingSize and path on the Output tab; for a still, F12 then Save As; for video, Ctrl+F12
Chapter 12First animationPick a frame → change a value → I
Chapter 13Finishing a small projectCombine chapters 1–12 to build a desk props scene by the numbers and render it

Render of the low-poly desk props scene finished in chapter 13: a desk, a mug, a lamp, and books Figure 14-1. The first project made in chapter 13. A 1280×720 EEVEE render made only with the skills from chapters 1–12 (adding, Edit Mode, modifiers, materials, lights, camera, rendering) (Blender render)

2. Where to go next

You do not need to do it all at once. First decide what you want to make, then pick one path that leads there. The posts below are guides on this site (aztech3d.com).

2-1. When you want to make better shapes: modeling

Suggested practice: make a cup, a chair, and a small house using only Edit Mode from chapter 6 and modifiers from chapter 7. If you get stuck on a shape, look it up in the Modeling section of the official manual.

2-2. When you want things to look nicer: materials and patterns

OrderWhat to studyGuide on this site
1How metal and roughness workPBR materials: realism from metal and roughness
2Making materials with nodesShader nodes and materials: how color and texture are decided
3Putting images (textures) on objectsUV unwrapping: how images go onto 3D objects

2-3. When you want to output pictures and videos: rendering

If this is your first time rendering, follow chapter 11 of this series again first, then move on to the two posts above.

2-4. When you want things to move: animation

OrderWhat to studyGuide on this site
1Polishing motion in the Graph EditorBlender keyframe animation for beginners: adding keys and the Graph Editor
2Putting a skeleton in a characterRigging for beginners: moving a character with bones (an armature)

2-5. When you want less repeated work: extensions and automation

2-6. Example study plan (4 weeks)

WeekWhat to doGoal
Week 1Review chapters 2–5, practice views and selection for 10 minutes a day, Ctrl+S when you finishOrbit and move smoothly with the mouse, and make saving a habit
Week 2Make a cup, a chair, and a house with chapters 6 and 7Get used to Edit Mode and modifiers
Week 3Set materials, lights, and camera with chapters 8–11, then renderSave one scene you like as a PNG
Week 4Add motion with chapter 12, and rebuild the chapter 13 desk scene from the startA 3-second animation and one finished image

(The plan is only an example. Opening Blender regularly, even for 10–30 minutes a day, matters most.)

3. Where to look things up when you get stuck

3-1. The official manual

The home page of the Blender 5.2 LTS manual. Numbers 1–3 on the title, the Sections heading, and the topic cards Figure 14-2. The home page of the official manual: ① Blender 5.2 LTS Reference Manual ② Sections ③ the first row of topic cards (User Interface, Editors). Below them come cards such as Scenes & Objects and Modeling… From the home page you can also download the manual as web pages (HTML) or an e-book (EPUB) (screenshot of the Blender 5.2 manual, CC BY-SA 4.0, numbers added)

  • Every chapter of this series was based on this manual. If you type the menu name you are curious about into the search box in English, it usually comes up.
  • Searching inside Blender: if you cannot remember a menu or button name, press F3 (menu search) and type a few letters in English.
  • The manual address contains a version number (/manual/en/5.2/), so check the address so you are not confused by explanations for another version.

3-2. The official support page

The blender.org Support page. Numbers 1–4 on the Documentation, Tutorials, FAQ, and Community Support cards Figure 14-3. blender.org Support: ① Documentation — the user manual, developer documentation, Python API ② Tutorials — find the latest tutorials on social media with the #b3d hashtag; professional training material is on Blender Studio ③ FAQ — common questions such as commercial use, the GNU GPL, and add-ons ④ Community Support — Blender Stack Exchange, the Blender Artists forum, and more (blender.org screenshot, Blender Foundation – www.blender.org, CC BY-SA, numbers added)

3-3. Tips for asking questions

  • Write down your version. It is the number at the right end of the status bar (chapter 1). Menus can differ between versions.
  • Attach a screenshot. But hide parts that show personal information, such as folder names in file lists and the recent files list (chapter 2).
  • Write three lines: what you did, what you expected, and what actually happened. You will get an answer faster.

Appendix A. Shortcuts

  • The same key does different things depending on which area the mouse is over. Most of the tables below assume the mouse is over the 3D Viewport, in Object Mode.
  • Numpad keys are on the number keypad on the right. They are different from the number row at the top (chapter 2).

A-1. Views (chapters 2 and 10)

What it doesKey
Orbit the viewDrag with the middle button
Pan the viewShift+drag with the middle button
Zoom in and outRoll the wheel, Ctrl+drag with the middle button, numpad + / -, Ctrl+= / Ctrl+-
View from front / right / topNumpad 1 / 3 / 7 (the opposite side is Ctrl+the same key)
Snap to the nearest axis directionAlt+drag with the middle button
Switch perspective / orthographicNumpad 5
Camera viewNumpad 0
Align the camera to the current viewCtrl+Alt+numpad 0
Make the selected object the cameraCtrl+numpad 0
Go to the selected objectNumpad .
View allHome
Move the 3D cursor to the origin + view allShift+C
Pie menu for choosing a view`

A-2. Screen (chapters 2, 6, and 8)

What it doesKey
Show or hide the toolbarT
Show or hide the sidebarN
Pie menu for viewport shadingZ
Toggle Wireframe viewShift+Z
Toggle X-rayAlt+Z
Next / previous workspaceCtrl+Page Down / Ctrl+Page Up
Menu searchF3
Toggle a maximized area (not covered in the chapters)Ctrl+Space

A-3. Selection and transforms (chapters 3 and 7)

What it doesKey
Select / select severalLeft click / Shift+left click
Select all / deselect all / invertA / Alt+A / Ctrl+I
Box select / circle selectB / C
Move / rotate / scaleG / R / S
Lock an axis while movingX / Y / Z (to lock a plane, Shift+the same key)
Confirm / cancel while movingLeft click or Enter / right click or Esc
Reset location / rotation / scaleAlt+G / Alt+R / Alt+S
Apply menu for location, rotation, scaleCtrl+A (over the 3D Viewport)

A-4. Working with objects (chapters 4 and 7)

What it doesKey
Add object menuShift+A
Move the 3D cursorShift+right click
DuplicateShift+D
DeleteX (confirmation window) / Delete (right away)
Hide / hide unselected / show allH / Shift+H / Alt+H
Add a Subdivision level directlyCtrl+0–5
Undo / redoCtrl+Z / Shift+Ctrl+Z
Repeat last actionShift+R
Adjust last operation panelF9

A-5. Edit Mode (chapter 6)

What it doesKey
Enter or leave Edit ModeTab
Vertex / edge / face select mode1 / 2 / 3 (number row at the top)
ExtrudeE
InsetI
Loop cutCtrl+R
Edge bevel / vertex bevelCtrl+B / Shift+Ctrl+B
Knife (not covered in the chapters)K
Delete menuX or Delete
Merge menu (not covered in the chapters)M

A-6. Animation (chapter 12)

What it doesKey
Insert a keyframeI
Insert a key by choosing its type (not covered in the chapters)K
Delete keys on the current frameAlt+I
Delete all keysMenu Object ‣ Animation ‣ Clear Keyframes… (no default shortcut in the 3D Viewport)
Delete all keys of one property field (not covered in the chapters)Hold the mouse over the property field and press Shift+Alt+I
Play / pauseSpace
Stop playback and go back to the frame where playback startedEsc
One frame back / forward← / →
Go to first / last frameShift+← / Shift+→
Go to previous / next keyframe↑ / ↓
Move keys in the Dope SheetG (over the Dope Sheet)
Interpolation mode in the Graph EditorT (over the Graph Editor)

A-7. Files and rendering (chapters 5 and 11)

What it doesKey
Save / save asCtrl+S / Shift+Ctrl+S
Open / recent filesCtrl+O / Shift+Ctrl+O
New fileCtrl+N
Render image / render animationF12 / Ctrl+F12
View render window / play rendered animationF11 / Ctrl+F11
Save the render result as an imageShift+Alt+S (over the render window)
PreferencesCtrl+,

Appendix B. Terms

TermMeaningWhere it appeared
LTSA long-term support version that gets bug fixes for two yearsChapter 1
Splash screenThe welcome window that appears in the middle when you start BlenderChapters 1 and 2
EditorEach area the screen is divided into (3D Viewport, Outliner, and so on)Chapter 2
WorkspaceA layout of editors arranged for a task (Layout, Shading, and so on)Chapter 2
3D ViewportThe largest area, where you look at the 3D sceneChapter 2
OutlinerThe list of objects in the sceneChapter 2
Properties editorThe area with the settings of the selected object and sceneChapter 2
Perspective / orthographicFar things look smaller / sizes look the sameChapter 2
Active objectThe last object you selected. The settings area shows this object's valuesChapter 3
GizmoA handle for controlling things that appears on screenChapters 2 and 3
3D cursorThe marker for where new objects appearChapter 4
MeshA 3D shape made of points, lines, and facesChapters 4 and 7
Object Mode / Edit ModeWorking on the whole object / on points, lines, and faces one by oneChapter 6
ExtrudeA tool that pushes a face out to make new facesChapter 6
ModifierAn effect that changes the shape while keeping the originalChapter 7
ApplyMaking a modifier's result into the real shapeChapter 7
MaterialSettings for how something looks, such as color and shineChapter 8
Principled BSDFThe basic material that imitates many materials with a few valuesChapter 8
WorldThe background and the light coming from the surroundingsChapter 9
Focal lengthA value (mm) that sets how wide the lens captures. Small is wide, large is narrowChapter 10
ResolutionThe width and height of a picture in pixels. It sets the ratio of the camera frameChapter 10
Frame / fpsOne image of a video / the number of images shown per secondChapters 2, 11, and 12
KeyframeA marker that records a property value at a certain frameChapter 12
InterpolationHow the values between keys are filled in (Bézier, Linear, and so on)Chapter 12

Appendix C. What to check when you are stuck

  1. Check where the mouse is. Shortcuts only work in the area the mouse is over.
  2. Check the current mode. Look at the upper left of the 3D Viewport to see whether it is Object Mode or Edit Mode. Add objects in Object Mode.
  3. Check what is selected. Look at the highlighted row in the Outliner, and check that the active object is the one you want.
  4. Check the viewport shading. Colors show in Material Preview, and light shows in Rendered view.
  5. Check that nothing is hidden. Look at the eye icons in the Outliner, or press Alt+H.
  6. If you made a mistake, press Ctrl+Z first. You can press it several times.
  7. If you still cannot work it out, search for the menu name with F3, and find the same name in the official manual.

Closing words

If you have followed along this far, you have touched every basic tool in Blender at least once. The shortcuts may look like a lot at first, but if you open Blender for a few minutes every day and repeat orbit (middle button) → select (click) → move (G R S), your hands will remember before you do. Next, decide what you want to make, and pick one of the paths in section 2.

References

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