BlenderBlender Basics

Blender for complete beginners, chapter 4: adding, deleting, and duplicating objects, and undo

Handling objects in Blender for complete beginners: the 3D cursor, the Add menu and Shift+A, the 10 basic shapes, duplicating, deleting, and hiding, Ctrl+Z undo, and the Edit Mode trap.

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Blender for complete beginners series, chapter 4 · Based on: Blender 5.2 LTS (screenshots from 5.2.1, English UI, default shortcuts) All pictures are real screens. The red numbers and outlines were added for explanation.

What you will learn in this chapter

By the end of this chapter you will be able to:

  1. Know the 3D cursor, the place where new objects appear. (Section 1)
  2. Add objects with the Add menu and Shift+A, and know the kinds of basic shapes. (Section 2)
  3. Find the panel that changes size and number of segments right after adding. (Section 3)
  4. Duplicate, delete, and hide objects. (Sections 4 to 6)
  5. Go back with undo (Ctrl+Z). (Section 7)
  6. Avoid the Edit Mode trap that beginners run into most. (Section 8)

Before you start: one rule to follow Before adding an object, check that the top left of the 3D Viewport says Object Mode and that the workspace tab at the top is Layout. If you add in Edit Mode, the new object is merged into one piece with the selected object (section 8). Every picture in this chapter shows the Layout workspace in Object Mode (only figure 4-22 in section 8 is in Edit Mode). In this chapter, "cursor" means the 3D cursor (section 1). The arrow you move with the mouse is called the "mouse pointer."

1. The 3D cursor: where new objects appear

1-1. Three ways in for adding objects

The default screen with numbers 1 to 3 on the header Add menu, the Add Cube tool in the toolbar, and the 3D cursor at the center of the cube Figure 4-1. ① The Add menu in the header ② The Add Cube tool in the toolbar ③ The 3D cursor (the red-and-white striped circle): the place where new objects appear (Blender screenshot)

  • ① Add menu: click Add in the header to see the kinds of objects. Pressing Shift+A over the 3D Viewport opens the same menu next to the mouse pointer.
  • ② Add Cube tool: a tool that adds a box by dragging in the viewport, as if drawing it. This chapter does not use it.
  • ③ 3D cursor: at first it sits at the center of the scene (the origin), so it overlaps the center of the cube.

The basic shapes in the menu are shown in a picture from the official manual.

The official manual Mesh Primitives page with numbers 1 to 3 on the Menu line, the Shortcut line, and the picture of basic shapes Figure 4-2. The official manual, Mesh Primitives: ① Menu Add ‣ Mesh ② Shortcut Shift-A ③ The set of basic shapes (primitives) (Blender 5.2 manual screenshot, CC BY-SA 4.0, numbers added)

1-2. Moving the 3D cursor (before → after)

The 3D cursor at the origin, in the center of the cube, with number 1 Figure 4-3. Before moving: ① the 3D cursor is at the origin (0, 0, 0), in the center of the cube (Blender screenshot)

The 3D cursor moved in front of the cube, with number 1 on the new position and an arrow showing the direction it moved Figure 4-4. After moving: ① the 3D cursor has moved 2.5 m along the X axis. The arrow shows the direction it moved (Blender screenshot)

What you wantHow
Put the 3D cursor where you wantShift+right-click
Send the 3D cursor back to the origin and view everythingShift+C (chapter 2, section 8)
Move the cursor to the selected object, and moreShift+S → Snap menu (a round pie menu)

In figure 4-4 the cursor is at (2.5, 0, 0). When you do it yourself, just Shift+right-click the spot you want on the floor.

2. Adding objects

2-1. Follow along: add a sphere (UV Sphere) (before → after)

Starting point: continue from the scene in the previous section, where the 3D cursor was moved next to the cube (figure 4-4).

  1. Check that the top left of the 3D Viewport says Object Mode.
  2. Put the mouse pointer over the 3D Viewport and press Shift+A (or click Add in the header).
  3. Choose Mesh → UV Sphere.

After adding a UV Sphere, with numbers 1 to 4 on the new sphere, the Sphere row in the Outliner, Objects 1/4 in the status bar, and Location X 2.5 in the Properties Editor Figure 4-5. After adding (compare with figure 4-4): ① a new sphere appears at the 3D cursor and is selected ② Sphere is added to the Outliner ③ The status bar shows Objects: 1/4 (1 of 4 selected) ④ In the Properties Editor, Location X = 2.5 m, the same as the cursor position (Blender screenshot)

As the manual says, a new object appears at the 3D cursor, and the new object becomes selected and active. The cube is no longer selected.

2-2. The set of basic shapes

Here are the basic shapes (Mesh Primitives) under Add ‣ Mesh, gathered in one scene.

A scene with eight basic shapes in two rows, numbered 1 to 8 Figure 4-6. Back row: ① Plane ② UV Sphere ③ Icosphere (a sphere made of triangles) ④ Monkey (Suzanne). Front row: ⑤ Torus (donut) ⑥ Cylinder ⑦ Cube (the default cube) ⑧ Cone (Blender screenshot)

The manual's list also has Circle and Grid (a plane divided into squares), for 10 shapes in total.

ShapeUse it for
CubeA starting point for boxes, buildings, and furniture
UV SphereSmooth spheres such as balls and eyeballs
IcosphereEven triangle faces, for rocks and low-poly spheres
CylinderCups, pillars, wheels
ConeRoofs, (low-poly) trees, party hats
TorusDonuts, rings
PlaneFloors, walls, paper
MonkeyA face for practice and testing (the object is named Suzanne)

3. Fixing it right after adding: the Adjust Last Operation panel

When you add an object from the menu, a small panel appears at the bottom left of the 3D Viewport. The manual calls it Adjust Last Operation. Here you can change size (Radius, Size), number of segments (Segments, Vertices), and more right away.

The Adjust Last Operation panel picture from the official manual's Undo & Redo page, with number 1 Figure 4-7. An example of the ① Adjust Last Operation panel in the official manual (left: the panel after rotating, right: after scaling) (Blender 5.2 manual screenshot, CC BY-SA 4.0, numbers added)

  • If the panel is collapsed, click its title to expand it.
  • If the panel has disappeared, reopen it with F9. From the menu, it is Edit ‣ Adjust Last Operation….
  • If you do something else, the panel switches to that operation. Make changes right after adding.
  • A tip from the manual: add a Circle and lower Vertices to 3 to get an equilateral triangle.

On a real screen it looks like the picture below. The picture shows the moment right after placing the 3D cursor at (2.5, 0, 0) as in section 1-2, adding a sphere with Shift+A ‣ Mesh ‣ UV Sphere, and clicking the panel title at the bottom left to expand it.

Follow along: if you did anything else after adding the sphere in section 2-1, the panel has already changed. Delete the sphere from section 2-1 with Delete, add a sphere again the same way, and right away click the panel title at the bottom left to expand it.

Right after adding a UV Sphere, with the Add UV Sphere panel expanded at the bottom left. Number 1 on the new sphere, number 2 on the panel title, number 3 on the value fields from Segments to Rotation Figure 4-8. Right after adding a sphere (①) with Shift+A ‣ Mesh ‣ UV Sphere, the ② Add UV Sphere title at the bottom left was clicked to expand it: ③ values such as Segments, Rings, Radius, and Location can be changed right here. Location X is 2.5 m because the sphere was added at the 3D cursor (Blender screenshot)

The panel title changes to the name of the operation you just did (here, Add UV Sphere). For example, lowering Segments from 32 to 12 turns the sphere angular right away.

4. Duplicating: Shift+D (before → after)

Starting point: continue from the sphere added in the previous section.

Follow along: click the sphere to select it and press Shift+D. Move the mouse to shift the copy to the side, then left-click to drop it.

Before duplicating: the sphere is selected, with number 1 Figure 4-9. Before pressing: ① select the sphere to duplicate (Blender screenshot)

After duplicating: a new sphere appears and is selected. Number 1 on the new sphere, number 2 on the original sphere, number 3 on the name Sphere.001 in the Properties Editor, number 4 on the Sphere.001 row in the Outliner Figure 4-10. After Shift+D → moving with the mouse → left-click: ① the new sphere (the copy) is selected ② the original sphere is deselected ③ it is named Sphere.001 ④ a new Sphere.001 row also appears in the Outliner, highlighted in blue. In the picture the copy has been moved 3 m along Y (Location 2.5, 3, 0) (Blender screenshot)

What the manual says:

  • Pressing Shift+D creates a copy in the same place and puts it straight into move mode. Move the mouse to shift it, then left-click to drop it.
  • Even if you cancel the move with a right-click, the copy stays behind, overlapping the original. So pressing it several times stacks objects in the same spot. You can spot them in the Outliner by the .001, .002 at the end of their names.
  • The shape (mesh) is copied separately, but the material is shared with the original. So changing the material color of the copy also changes the original (covered in chapter 8).
  • Menu: Object ‣ Duplicate Objects.

5. Deleting: X or Delete (before → after)

Starting point: continue from the two spheres (Sphere, Sphere.001) in the previous section.

Follow along: click the copy (Sphere.001) to select it and press Delete.

Before deleting: the duplicated sphere is selected, with number 1 Figure 4-11. Before pressing: ① select the object to delete (Sphere.001) (Blender screenshot)

After deleting: number 1 on the empty spot where the right sphere was Figure 4-12. After pressing Delete: ① the duplicated sphere is gone (Blender screenshot)

The official manual Delete page with numbers 1 and 2 on the Menu line and the Shortcut line Figure 4-13. The official manual, Delete: ① Menu Object ‣ Delete ② Shortcut X or Delete (Blender 5.2 manual screenshot, CC BY-SA 4.0, numbers added)

KeyWhat happens
DeleteDeletes right away
XA small window asks once more, and the object is deleted only when you click Delete in it (figure 4-14)

The screen after selecting the cube in Object Mode and pressing X. Number 1 on the cube, number 2 on the Delete button in the confirmation window, number 3 on the Cancel button Figure 4-14. Select the cube (①) in Object Mode and press X, and a "Delete selected objects?" confirmation window appears at the mouse pointer: click ② Delete to delete it, or ③ Cancel (or Esc) to leave it as is (Blender screenshot)

6. Hiding and showing again: H / Alt+H (before → after)

You can also make an object disappear for a while without deleting it.

Starting point: continue from the sphere (Sphere) left over from the previous section.

Follow along: click the sphere to select it and press H. Check that the sphere has disappeared, then press Alt+H.

Before hiding: the sphere is selected, with a number on the eye icon of the Sphere row in the Outliner Figure 4-15. Before pressing: ① the sphere is selected ② the eye icon in the Outliner is open (Blender screenshot)

After pressing H: the sphere disappears and the eye icon in the Outliner is closed Figure 4-16. After pressing H: ① the sphere disappears from the screen (it is not deleted) ② the eye icon in the Outliner changes to a closed eye (Blender screenshot)

After pressing Alt+H: the sphere is visible again Figure 4-17. After pressing Alt+H: ① all hidden objects are visible again (Blender screenshot)

KeyWhat it does
HHide the selected objects
Shift+HHide the objects that are not selected (keep only the ones you picked)
Alt+HShow all hidden objects

You can also hide an object or show it again by clicking the eye icon in the Outliner.

7. Undo: Ctrl+Z (before → after)

This is the first key to press when you make a mistake.

Starting point: continue from the scene in the previous section. The picture shows a scene that had only the cube, with one sphere added. If the sphere from the previous section is still there, your Outliner shows one more Sphere row.

Follow along: add a sphere with Shift+A → Mesh → UV Sphere, then press Ctrl+Z right away.

Before undo: a sphere has just been added. Numbers 1 and 2 on the sphere and the Sphere row in the Outliner Figure 4-18. Before pressing: a sphere has just been added (right half zoomed in). ① The new sphere at the 3D cursor ② The Sphere row at the bottom of the Outliner (Blender screenshot)

After undo: back to the state with no sphere. Numbers 1 and 2 on the empty spot and the three rows in the Outliner Figure 4-19. After pressing Ctrl+Z (same framing as figure 4-18): ① only the 3D cursor is left where the sphere was ② the Outliner is back to three rows: Camera, Cube, and Light. Unlike figure 4-3 (the starting screen with the cursor at the origin), the cursor stays where it was moved (Blender screenshot)

KeyWhat it doesMenu
Ctrl+ZUndo (one step back)Edit ‣ Undo
Shift+Ctrl+ZRedo (bring back what you undid)Edit ‣ Redo
Shift+RRepeat the last operationEdit ‣ Repeat Last

Zoomed-in top bar with number 1 on the Edit menu Figure 4-20. The undo-related menus are in the ① Edit menu of the top bar (Blender screenshot)

The Undo History entry in the official manual, with numbers 1 and 2 on the title and the Menu line Figure 4-21. The official manual: ① Undo History ② Menu Edit ‣ Undo History. You can pick a point from the list of everything you have done so far and jump back to it in one go (Blender 5.2 manual screenshot, CC BY-SA 4.0, numbers added)

Caution: when you close Blender, the whole undo history is lost. This is true even if you save the file before closing. Saving is covered in chapter 5.

8. The Edit Mode trap: when an added object gets merged

This is the accident beginners run into most.

The cube in Edit Mode, with numbers 1 to 3 on Edit Mode in the header, the vertex, edge, and face select buttons, and the cube showing its vertices Figure 4-22. The cube in Edit Mode: ① the header says Edit Mode ② vertex, edge, and face select buttons appear ③ a dot shows at every corner of the cube. If you add an object with Shift+A in this state, the new object is merged with the cube into one object (Blender screenshot)

  • Why it merges: Edit Mode is the mode for changing "the inside of the object you have selected." A shape added here goes in as part of the cube, not as a new object. No new name appears in the Outliner either.
  • How you got there: usually by pressing Tab, or by clicking the Modeling or UV Editing workspace tab (chapter 2, section 4).
  • Prevention: before adding, check that the header says Object Mode. If not, press Tab over the 3D Viewport to go back to Object Mode (Tab turns Edit Mode on and off).
  • If it is already merged: the easiest fix is to undo right away with Ctrl+Z.

9. Checking the number of objects

Zoomed-in status bar with number 1 on Objects:1/4 Figure 4-23. ① Objects: 1/4 in the status bar = "1 of 4 objects selected." The second number changes every time you add or delete an object. It shows only when Scene Statistics is turned on (chapter 2, section 2) (Blender screenshot)

You can also count objects in the Outliner list. When you have many objects, the Outliner is easier.

10. Practice

Starting point: start from the default cube in a new file (File ‣ New ‣ General). If a window asks whether to save, click the button that does not save (saving is covered in chapter 5).

  1. Snowman: delete the default cube (Delete), add three UV Spheres, and stack them large, medium, and small from the bottom up. (Hint: Radius in the Adjust Last Operation panel right after adding, or S from chapter 3)
  2. Add one Cone and duplicate it three more times with Shift+D, placing them side by side. Write down how the names are given in the Outliner.
  3. Hide one of the copies with H, then show it again with Alt+H.
  4. Enter Edit Mode on purpose with Tab, watch how the header changes, then without adding anything, leave with Tab again.
  5. Press Ctrl+Z several times to go back to the starting state of exercise 1.

11. Common mistakes and fixes

SymptomCauseFix
New objects appear in the wrong placeThe 3D cursor is somewhere elseShift+C to send the cursor to the origin, or Shift+right-click where you want it
The new object merged with the cubeAdded in Edit ModeCtrl+Z, then add again in Object Mode
Several objects are stacked in the same spotShift+D was pressed several timesSelect the stacked ones (.001 and so on) in the Outliner and delete them
Pressing X does not deleteX asks once moreClick Delete in the window that appears, or use Delete
An object disappearedIt was hidden with HAlt+H or the eye icon in the Outliner
The panel is not there right after addingIt changed because you did something elseF9 right after adding, or add again
Undo does not workBlender was closed and reopenedThe history is lost when Blender closes. Save often (chapter 5)

Summary in one line

Check Object Mode → add at the 3D cursor with Shift+A → fix it in the panel right after adding. Duplicate with Shift+D, delete with Delete, hide with H/Alt+H, go back with Ctrl+Z. In chapter 5 you will learn to save files and recover them when Blender closes by accident.

References

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